- FLAME BRUSHES GIMP FOR MAC HOW TO
- FLAME BRUSHES GIMP FOR MAC MANUALS
- FLAME BRUSHES GIMP FOR MAC MANUAL
- FLAME BRUSHES GIMP FOR MAC SOFTWARE
He didn't read any manuals to figure out what to do in Photoshop.Īm I slamming Gimp? No. He can draw straight lines, isolate specific images in a photo and transfer it to another photo or crop everything else, and do other simple and not so simple things that I find difficult or impossible to do on gimp without reading manuals or taking a course.
FLAME BRUSHES GIMP FOR MAC HOW TO
In Photoshop, my brother, who doesn't know what version of windows he's using, doesn't know how to access the web on his dsl account without opening AOL (byos) and using AOL's interface, doesn't know how to upgrade an app like firefox to the newest version, doesn't know how to install and use spyware detection tools, doesn't know much at all about computers is still right at home in using Photoshop to manipulate images for posting on ebay. I still haven't figured out how to draw a straight line (I know its documented elsewhere), nor have I figured out how to isolate and move specific images from a photo to another photo, or crop everything else out of a photo except the specific image in the photo. But with Photoshop, I can draw a straight line, I can pick specific images out of a photo and transfer just the specific images (without adjoining images or background from the same photo) to other photos, etc. A good basic one is on that site where the guy goes nuts on Microsoft every once in a while, Mozilla magazine, or something like that.
FLAME BRUSHES GIMP FOR MAC MANUAL
I'm no expert, and haven't walked through every page of every manual and guide on Gimp, but I have quite a few downloaded, and have gone through some of the ones that are laid out like a photo-manual. But I still find old versions of Photoshop (4.0, 5.0, 5.5) easier to use for many (not all) actions.
I use the Gimp for hobby purposes such as touching up photos for amateur web sites, touching up photos for printing, creating banners, buttons, and am starting to use it for slightly more involved image creation.
I'm not a graphic artist, nor a graphic or artistic professional. Maybe if they've been using FOSS, GNU/Linux since it was a multi-floppy download. Today, and many times in the past, I've seen gimp defenders post that Photoshop seems counter-intuitive, and Gimp seems intuitive to them. Either it is intuitive, like Photoshop, or someone moves on to something else that works for them. Many gimp defenders are saying to take a month and learn how to use Gimp properly. And yes, Gimp does things differently than Photoshop. I use gimp exclusively because I can't afford Photoshop and won't use windows. story are jumping on the people posting problems about the app, instead of acknowledging that the poster may have a point.
And this problem gets magnified on screens smaller than 19".Īnother problem is gimp tool windows opening up underneath other windows. Even if you use one desktop just for the Gimp, other windows of other apps often get opened and stay opened so you can work productively with the Gimp. Whether I use a desktop strictly for the Gimp, or I end up opening other applications (like my file browser to keep files handy for use in Gimp, like Composer to try out the file after editing, like other apps that get used at the same time as Gimp). I use 8 desktops and it is still a problem. Needless to say, there are interfaces that are both difficult to learn, and still crap when you've got used to it. It isn't hard and fast though that an easy to grasp interface is restrictive later on, or that a difficult interface is more productive after a while - but it's a rough idea of two different approaches designers can have to an interface.
FLAME BRUSHES GIMP FOR MAC SOFTWARE
If the software was harder to learn, then it may be that when you're more used to it, you can use it a lot more fluently after you've gotten used to it, compared to if it had been easier to grasp. That may come at the cost of making very restrictive when the user wanted to use the program in the future and expand on what they want to do. If I was writing a piece of photo software - the sort that's thrown in with cheap digital cameras etc, then I'd probably strive to make it very intuitive when the user first used it, based on the assumption that people buying cheap digicams aren't well versed in graphics software. There's the initial time to learn it, get used to how it operates in relation to what's being done, and there's how well it operates when you're actually used to it.ĭifferent programs have different focuses. It's often said there are two important stages of the UI in a program.